Frame One
Frame One
A fighting game where move effects happen on the first frame of a button's press and release.
The objective is to knock your opponent out until they lose all of their hearts.
You can lose hearts when you lose all of your health or if you get knocked off the edge of the stage.
* This is a work in progress demo. We are looking for feedback to further shape the game's future.
Character Select Controls:
Keyboard:
Start Match: Enter
Quit Game: Escape
Dropout: K
Change Character: J
Change Color: A D
Xbox:
Start Match: Start
Quit Game: Select
Dropout: B
Change Character: X
Change Color: Left Stick
Fight Controls:
Keyboard (Not recommended):
Move: A D
Fast fall: S in Air
Jump: Space
Attack 1: J
Attack 2: K
Attack 3: L
Mobility: ;
Mobility Direction: H B N M
Pause: Enter
Quit: Pause, then Attack 2
Xbox:
Move: Left stick
Fast fall: Left stick down in air
Jump: A
Attack 1: X
Attack 2: B
Attack 3: Y
Mobility: RB
Mobility Direction: Right stick
Pause: Start
Quit: Pause, then Attack 2
Sounds source:
We got our BGM from FesliyanStudios
Song Names:
- Peaceful Koi Pond
- Modern Samurai
- A Geishas Lament
Status | Prototype |
Platforms | HTML5 |
Author | Night Apparatus |
Genre | Fighting, Platformer |
Made with | Unity |
Tags | Local multiplayer, Low-poly, PvP, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Leave a comment
Log in with itch.io to leave a comment.